﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Nasty
{
    public class Knife : Weapon
    {
        public void attack()
        {
            //Use weapon sprites...


            //If weapon hit
            //Play the sound...
            //Animation hit

            this.WornState = this.WornState + 20;
            if (WornState >= 100)
            {
                //animation destruction
            }

        }
    }
}
